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Cameron D. Cannon, DP

Tell us a little bit about yourself, your background, highlights of your career so far, how you got into this crazy business, and how you became involved with the movie.

         Cameron D. Cannon:  I actually got into the film business

         in Arizona, working on documentary projects. After

         watching so many film crews come to town from LA, I 

         packed up my stuff and moved to Hollywood in 1996.


In your own words, what is the film about?


CDC: I know everyone starts with the sci-fi angle but I always approached the movie as a love story and a story about owning up to your past.

 

What was it like working on a low budget film?


CDC: Most low budget films are barely controlled chaos at best but Howard had a detailed plan for this movie. His planning and the camaraderie of the cast and crew made this movie exciting.

 

Where there any interesting obstacles or/and creative quick thinking on the set?


CDC: I think the biggest obstacle was the short shooting schedule.  Until you actually try to make a feature in two weeks you’d never realize what it takes to pull it off.

 

Did you learn anything about yourself or others from the experience?


CDC: I learned that with the right vibe or working environment on set you get more from cast and crew, more nuance, more effort, more putting it all on the line for the common cause. It becomes a project that everyone is proud of as opposed to a paycheck.

 

My favorite moment was walking into the edit bay and seeing the images cut together on a big HD screen.

 

What does it mean to you to be infected?


CDC: We are out there and our numbers are growing… soon we’ll all be infected.

 

 

Howard Wexler, Director

I met Bryan Brewer when I was Director of Photography on The Healer’s Son, a feature produced in 2001.  Bryan played the lead and was co-writer. Although the film never saw a release, it played in a few local theaters and was well received.  The story was about holistic healing, fung shui and acupuncture, and I am interested in all aspects of health and healing.  Several years later we met again and talked about making a film together.  Bryan and his brother Mark had started Cause Entertainment, and we decided our first film would be a sci fi creature story, with some metaphysical ideas.  Our research indicated that a niche sci fi film had the potential to make a successful sale.


I was lucky to be the director of 9909.  We assembled a great cast, thanks to casting director Ricki Maslar. I met with every cast member before the shoot, and we discussed story, wardrobe, locations, each characters arc, and we got a chance to know each other before the first day on set.


We tried to make the shoot run as smoothly as possible.  Having been below the line for many years as DP, I know what makes a happy and creative set.  A prepared director who can make decisions is number 1, 

a healthy and interesting craft service table is number 2.  After that it is  team spirit that carries the day to a common goal, of telling a story with talented actors in a way that is visually compelling.


One of the most difficult parts of the project was prep, putting all the pieces together so the shoot would work.  Actor and location schedules, short days in December, a miniscule budget, small crew, and the writers concept all had to be juggled so we could maximize our potential.  It was a challenge, but great fun to see it finally come together on set with a cast and crew who were motivated and participating creatively.


A favorite moment was when it started raining during a shot.  We were prepared, but the weather added a dimension to the moment that was appropriate and dramatic. 


9909 is about an event that transforms a small town, and the people in it.

Told from the future, the story subtly combines interpersonal relationships with a frightening scenario of a potentially devastating attack. 


I really liked the juxtaposition of a threatening event with the reactions of ordinary folk. Our cinematic approach was that in this town, every character was conflicted to some extent.  The  surviving group faces the challenge of an infection, or face destruction.  However, our hero has an ability to lead, comprehend the situation, and find an answer to the problem.  A practical example of what current society needs....


An infection is a foreign attack on a weak body.  A infected person is in a state of disease, and vulnerable to a breakdown of functions, including rational thinking.  It is a state that is abnormal and unhealthy.


Our film paints a portrait of what might happen when an alien invasion of creatures attacks humans. Sort of an allegory about our society, or what could be, or might be, or is.  It was fun to make, although the serious undertone is thought provoking.  I hope viewers can appreciate what is apparent in the story as well as the deeper meanings of an infection.


Alice Amter, Actor

Interview with actress Alice Amter, an established film and television actress who has worked with 

George Clooney and Benjamin Bratt. Alice performs a cameo appearance in 9909 as a hospital attendant.

How did you become involved with the movie?

AA: I became involved after casting director Ricki Maslar had cast me in another horror film called Penance.

Tell us about your role in the movie.

AA: I play the role of the hospital attendant where Sarah Prescott (Kelly Pendygraft) resides.  I preform a cameo appearance in the film, appearing in only one or two scenes.  There's very little dialogue and my character is more of a looming presence, keeping a watchful eye on everything.  She represents the instutiuion, authority, possibly more.

What is the film about?

AA: I'm not at liberty to say, you will have to go see it.

What was it like working on a low budget film?

Low Budget is always tough but you just deal with it.  In a low budget situation I always try to help out by doing my own hair and/or make up or by providing wardrobe (which I did in this movie) and by being very involved in coming up with the look of the character, particulary if there's no or very little dialogue. In this film I wanted my character to look sleek and futuristic and just a tad memacing.  I think we succeeded in that.

Where there any interesting obstacles and/or creative quick thinking on the set?

AA: I just had the flu so really I felt lousy the entire time....

Did you learn anything about yourself or others from the experience?

AA: I'm sure I will when I see the film.  There's a lot of gren screen in it, so the FX will be interesting. 

What was you favorite moment working on the film?

AA: Mary Kate Schellhardt, who plays the Reporter, and I just kept cracking up in-between takes.  I dont even remember why.

Pre Production

Sitting on a porch in June 2008, we brainstormed about what kind of film we should produce. Mark Brewer, Bryan Brewer, David Yates and Howard Wexler decided on a creature feature, as the initial project for Cause Entertainment.  Three weeks later Bryan had a first draft and we were on our way. We knew it would be low budget, and Bryan wrote for locations we knew we could find locally and afford.  After a couple of drafts, we delivered the script to casting director Ricki Maslar in October 2008.

Character Development & Writing

Fight

I wanted the hero (Deke) to be the anti hero.  We have a character who just gets out of prison on murder charges and then decides to return to his home town where nobody wants him back.  After the meteor lands and starts infecting people, Deke is forced to stay and help the people who hate him.


Sarah:  I wanted Sarah to be strong, independent and witty.  Someone who can stand no matter what.  But she also had to have the girl next door small town charm.  Someone the whole town loves.  We've all had that girl in our town growing up.


Sheriff:  I wanted the Sheriff to be sarcastic and stern.  By the books and he absolutely hates Deke.


Billy:  Billy had to be everything Deke isn't.  He puts on a front, acts tough, but when it's time to man up, he cowers.  Desperately in love with Sarah and can't stand Deke.  (noticing a theme here?)


Stooley (aka James)  Stooley's nickname was given to him in high school by none other than Deke.  So naturally he dislikes Deke.  Stooley is madly in love with Sarah (another theme) which is the only reason he helps Deke solve the infection problem.


Jerry:  Jerry is the towns father.  He's the go to guy if anyone has a problem and the only one willing to give Deke a second chance.


The Deputy:  The deputy is also by the books, but not so quick to cross Deke out of the picture as the Sheriff is.


The idea to make a creature feature came in June, 2008.  It was me, my brother Mark, friend David Yates and our director Howard Wexler.  We wanted to make a film that wouldn't cost an arm and a leg, yet be interesting and entertaining to watch.  We knew the story had to be strong enough to forgive the commercial elements we knew wouldn't or couldn't be there.  So I came up with the title "INFECTION", I know.. original.

 

It took about three weeks to write the first draft.  Don't ask, because I don't know either.  Anyway after careful review and by review I mean harsh critique, we knew we had the backbone of the story, but elements were missing.

 

So on to the next draft, YAY!  Now the characters had more development and arcs.  I was also able to write subtle hidden meaning to life.  After the completed second draft I came up with the title 9909.  Not sure what inspired that.  I guess fate had bigger plans for our film.


Bryan Brewer

Cause Entertainment

Cause Entertainment was started by my brother and myself in 2008. We set out to make films and tell stories that we are passionate about.

I’m a big fan of creating.  I believe too many people fall into the trap of reacting to things instead of creating.  Interestingly, the word CREATIVE and REACTIVE are the same, the only difference is the C has been moved. Cause Entertainment came about because we believe in being the CAUSE of something.    Bryan Brewer


Being an Extra

My acting debut as an extra in the diner scene was thrilling.  Being with the actors as they worked and re-worked each scene was an edifying and intense experience.  “Eating” the same french fry over and over and over and over was relatively easy as I kept telling myself “Don’t eat the fries, they’re props!”  Then Howard, the director, said “Lets do Scott’s close up.” Oh crap, I wanted to disappear.  No one said anything about a CLOSE UP! I managed to do some deep breathing exercises that calmed me long enough to sit thru the quick shots.  The professionalism of the cast and crew kept me relaxed and focused. 


To the crew....thank you for letting me be part of the fun and allowing me to realize my 1/2 second of fame, it was a privilege.     Scott S. Seccombe

I grew up in this house...

The house seen in the opening of the movie was build in 1921.  It was originally a triplex.  My parents lived in one of the three apartments since 1946 and purchased the entire thing in the early sixties. All they had to do was break through a window and a closet wall to make it into one house.


Growing up in the Hudson Ave. house in the 1960’s was great because it had so many rooms. More importantly it had many exits.  Three front doors and three back doors. I could sneak out of my room through a window or back door and go out bike riding with my friends in the middle of the night.


My dad told me there were oil wells on the property before the house was built.  That may be why the house is sinking and changing shape.  Some of the furniture has been in the house for over 60 years and the house has not been painted in over 50 years.  


Scott S. Seccombe

Eating Fries on Set

Working on the set of 9-9-09 was a real treat.  Howard and the crew moved with proficiency and aesthetics that now shows in the final product. I was in the diner scene, sitting at the counter between the two ACTORS .  A few takes, each one getting better, and I felt more comfortable. I tried to time my movements so they were the same each take, wow, that took some concentration! The script supervisor, taking notes on continuity to make sure things aligned for editing, reminded me to eat the fries with my right hand, and I did eat the fries, lots of them......Lawrence Rebeiro


Chuck Carter, Actor

Tell us a little bit about yourself, your background, highlights of your career so far, how you got into this crazy business, and how you became involved with the movie.


Chuck: Well I was born in Hammond, IN. And at 12 years old my family moved to Chicago and at 18 I moved to L.A to pursue acting. Acting isn’t something I always wanted to do. I really wanted to fly jets in the Air Force. Acting kind of just happened.  I have had a blessed career so far. I have been able to support myself solely from acting for the past 6 years.  I thank God for that.  


As for how I got involved, that’s easy, I AUDITIONED! 


Tell us about your role in the movie. 


CC: I play Stooley, who is a bit of a dork but a pretty intelligent guy. I like to think Stooley had some sex appeal but that’s just me. Ha.


In your own words, what is the film about? 


CC: There’s a blood sucking wormy leachy thing taking over people and controlling them. It is on the loose in the town and a brave few must battle them.  


What is it like working on a low budget films? 


CC: Honestly, I really enjoy them. There isn't as much drama on set and the people are there because the want to be. It’s not about the money it’s about the story and how it is told.  Sometimes there is more heart in low budget films.  So I enjoyed it a lot.  


Did you learn anything about yourself or others from the experience? 


CC: You learn more about yourself with every project you do. Sometimes good things and sometimes bad. But you also learn about other people on the set. Everyone on the 9-9-09 set was terrific and I would work with all of them again given the chance. 


What does it mean to you to be infected? 


CC: It means you’re screwed. Or does it..? 


How was the casting process?


CC: Awesome, so much fun and casting was terrific.


How did you work on the arc of your character? 


CC: By being a dorkier version of myself. Wasn’t too difficult.



 

Kelly Pendygraft, Actor

Kelly Pendygraft plays “Sarah Prescott” as an octogenarianand as a young woman.


Tell us a little bit about yourself, your background, highlights of your career so far, how you got into this crazy business, and how you became involved with the movie.


Kelly Pendygraft: I’m originally from Louisville, KY and was involved in theatre throughout college. I moved to Los Angeles in pursuit of an acting career and became active behind the scenes as well as in front of the camera.  

I worked in wardrobe, makeup and craft services departments until I started developing my commercial resume.  I've had my fair share of managers and theatrical agents but only one commercial agent who is the best agent anyone could ever have.  I then started getting small parts here and there in bigger budget movies and landed a few lead roles in indie films.  I met my current manager while becoming involved with two other actors developing our own show called Watersigns. 


Tell us about your role in the movie. 


KP:  From the first time reading the script, I totally loved it.  I don't think that happens all the time.  I thought playing Sarah would be fun and such a great role for me.  When I found out I got the part I was elated.  Sarah is the storyteller; she gets to be a hero, falls in love, and finds new strength within herself.


What is the film about?


KP: Told from the future, the film is about a small town sixty years ago.  The government tried to cover up the fact that aliens have visited our planet and that these aliens are infecting and killing people. There are a group of people who save the town and perhaps the rest of the world with a simple antidote.  But soon the truth is uncovered.


What was it like working on a low budget film?


KP: Working on this film was fantastic.  Working on low budget films in general is great because everyone is there for the art and not the paycheck.  People come together to really make something happen and work really hard no matter what their job title is. 


Did you learn anything about yourself or others from the experience?


KP. I learned that I can sit in a chair for five hours at a time for makeup.  The days wearing old age makeup were difficult, really itchy.  I feel like I learn a little more about my art every chance I get to make a movie. Working on my own character and working off other actors is always a great experience.



How was the casting process?


KP: I had to read for Young Sarah, and Old Sarah.  I knew how important the Old Sarah audition would be so I really did some research on how eighty-year-old women move, sound, and look.  I wanted it to be as real as possible and I tried to stay away from any stereotypes.  I enjoyed reading with Bryan Brewer who plays Deke. And I really connected with the director, Howard Wexler, when talking about the young Sarah.  We were very much on the same page.


How did you work on the arc of your character?


KP. I wanted Sarah to come out of her shell. I had imagined Sarah to be someone who was never a girl with straight A's in school rather a little quirky and a bit rough around the edges. I saw her as never really seeing the rest of the world and just kind of stuck in her own head. 

I wanted to show the possibilities of Sarah being part of something bigger than her own life

Production Workflow

The movie was photographed using a Panasonic HDX900 camera, with Fujinon 6.6-101 zoom lens.


The production tapes were captured into Final Cut Pro using a Panasonic

AJ1400 deck and a 17” MacBook Pro, and stored on a GTechnology 2 TB hard drive, and similar back up.


Editing was done on the editors lap top and tower, and the back up drive was sent to the effects compositor.


Music was produced on a Logic Pro system, and final mix was also  on a Logic Pro.


Color correction, titles and end credits were accomplished on a Apple G5 FCP system, using Digital Film Tools 55 mm plug ins.

Final color correction was done on a Baselight system.


HTV post did down conversions, for festivals, and Digital Jungle did conversions for distribution.

Bryan Brewer    Actor, Writer, Co-Producer

Bryan Brewer plays anti-hero Deke in 9-9-09. Bryan also wrote the script. 


Tell us a little bit about yourself, your background, highlights of your career so far, how you got into this crazy business, and how you became involved with the movie.


Bryan Brewer: Getting into this business wasn't something I planned on. I was trained since the age of three in combat fighting and various martial arts, mainly Wu Shu. Growing up we were pretty poor, so my way out was joining the military.  When I was 16 my uncle passed away.  At his funeral a cousin asked me if I ever thought about modeling.  I said no, I wanted to be a hero.  She suggested I could make a lot of money.   Being 5'10" my career as a male model would be very limited, so it was suggested I try acting.  I tried out and I guess I wasn't as bad as I thought because I started working.  That's kind of how it all started.

 

Tell us about your role in the movie. 


BB. I play Deke who is pretty much the anti-hero.  He returns home from a 10-year prison sentence but the only problem is nobody wants him back.  His mom, former girlfriend, the sheriff and the rest of the town pretty much tell him to leave.  Ironically, Deke is forced to stay in the town and he becomes the hero.


In your own words, what is the film about?


BB. Ultimately the film is a love story surrounded by an invasion. 


What was it like working on a low budget film?


BB. A lot of fun and at the same time stressful.  You encounter the same problems as you would on a big budget film but it forces you to be creative. I think the more money you have, the bigger the problems.  In some areas it works and in others it doesn't.  You definitely have to really think out the development stage if you want a decent film because you just don't have the luxury of time.  Every single detail has to be planned.


Where there any interesting obstacles or/and creative quick thinking on the set?


BB. Surprisingly, there weren't a lot of obstacles.  I think because everyone was on the same page and we had a single goal in mind. Things went pretty smoothly.  When you are working on low budget films there's always quick thinking involved.


What does it mean to you to be infected?


BB. All your senses are heightened, you're stronger, faster... doesn’t sound so bad does it?


How was the casting process?


BB. Casting was a lot of fun and a real learning experience.  I had to read against the other actors going up for all other roles.

 

How did you work on the arc of your character?


BB: For Deke, I had to understand the choices he made. For instance, why he goes back to his hometown where nobody wants him.  And why he decides to help those who wouldn't help him.  He had to go from anti-hero to hero through the course of the film.


Did you learn anything about yourself or others from the experience?


BB. The experience did remind me why I love making films.

 

Richard Miranda, Creature EFX

Murphy worm 2

Richard Miranda was 9-9-09’s Special Effects Artist who has worked on cult horror movies such as Nightmare on Elm Street, Army of Darkness, and Lost Boys.

 Tell us a little bit about yourself, your background, highlights of your career so far, how you got into this    crazy business, and how you became involved with the movie.

 

Richard Miranda: I have been a Makeup/Special Effects-Makeup Artist since 1987. I have worked on everything from extremely low budget and no budget student films to very high budget movies, such as Army of Darkness, Lost Boys, one of the Nightmare on Elm Street’s, and Running Man.  As a kid, I would always watch old scary movies after my parents went to bed. One of my idols was Lon Chaney, “the man of a thousand faces.” Due to an industrial accident on one of my previous jobs, I was given the opportunity to train for a new career. And the rest is history.  I love what I’m doing and have fun every day.  Not many people can say that. 

I became part of this movie because the line producer, who I worked with before on Alone In The Dark II, contacted me about doing this film. For the creation and design of the alien worms, I met with director the director, Howard Wexler, to discuss possibilities for special effects and his vision of the design of the worms and it was up to me to make them work. 

Tell us about your crew position.

 

RM: My role was Head Special Effects Artist with my assistant, Steve Corwin.  We researched tapeworms, which were the closest real worms to the vision of what the worms should look like. From that we created the design of the worms. Then we had to make them.

In your own words, what is the film about?

RM: The film is about a meteor, which fell to earth filled with alien worms. 

What was it like working on a low budget film?

 

RM: It was a good time.  I have worked on many low budget films and working with the director was great.  Low budget films make me work more creatively because I want to give production the most bang for their buck! 

Were there any interesting obstacles or creative quick thinking on the set?

 

RM: The meteor was a challenge.  To create something believable from a big block of foam!  Another obstacle was the movement of the worms when they were crawling across rocks, down a hillside and downstairs. 

Did you learn anything about yourself or others from the experience?

 

RM:  think we all learn by working with someone’s vision. We were able to create new and exciting products for this film. 

What was your favorite moment working on the film?

RM: Everyday was a great time. Working with this cast and crew was very enjoyable.  And working with my creative assistant, Steve, made the job run smoothly and I think everyone is happy with the outcome. 

What does it mean to you to be infected?

 

RM: Aren’t we all infected in one way or another?

 

David Yates, Actor

INF_0757

Tell us a little bit about yourself, your background, highlights of your career so far, how you got into this crazy business, and how you became involved with the movie. 

David Yates: I was walking down the street to an antique shop in Burbank and saw a sign that said auditions. I decided to check it out.  They asked if I was reading for the part of Billy or Murphy, I said the smaller one and they told me that was Murphy.  So I went in and read the scene on the spot.  They had me read it several times.  I guess I did pretty well because I got the part.

 

In your own words, what is the film about?  


DY: It’s a love between two people that doesn’t die despite some trying circumstances.

 

What was it like working on a low budget film?  


DY: It was great.  The food was great. The people were nice.  The set was cool.  I loved it.

 

Where there any interesting obstacles or/and creative quick thinking on the set? 


DY: There was a scene where I had an alien crawl up my leg and they were trying to fix the string so the alien went up inside my pants.  We were standing in the middle of a road and I was asked to take down my pants.  I was going commando that day and was hesitant to pull down my pants. I told the special effects guy, so we ended up going behind a large truck so he could fix the effect.  I came back around the corner pulling up my pants and everyone cheered. 

 

What was your favorite moment working on the film?


DY: When I found out I would be working with Courtney Lee.  I watch the Disney channel and I am a huge fan of hers.  I showed up a couple times to the set when I wasn’t shooting just so I could see her work. SHE’S BRILLIANT!!!

 

What does it mean to you to be infected? 


DY: It means having your guts taken over by an alien life form.

 

How did you work on the arc of your character?


DY: I couldn’t get the feel of the character for about a week, then one night when I was at Jumbo’s Clown Room, having a few stiff ones, the whole character finally hit me.  At that moment I became Murphy.  My friends thought it was funny for the first hour but everything I did for the next week until the shoot was Murphy.  I talked like Murphy, I walked like Murphy, I referenced Murphy’s friends, old girlfriends, everything.  I actually became Murphy, and I think it really shows in the film..

Harry J. Picardi, Co-Editor











Tell us a little bit about yourself, your background, highlights of your career so far, how you got into this crazy business, and how you became involved with the movie.


Harry J. Picardi: I've known the director, Howard Wexler, for about 10 years. He was shooting features for Full Moon Entertainment and I was cutting them. He's an all around great guy. He’s kind, knowledgeable and rational.  Last year he helped our movie by providing a location and filling numerous production needs. He saved the day.


In your own words, what is the film about?


HJP: KILLER SPACE SLUGS! 

 

What was it like working on a low budget film?

       

HJP: Howard's a mellow guy and knows what he wants. 

It was pretty painless. I enjoyed the project.

  

Did you learn anything about yourself or others?


HJP: After 15 plus years of filmmaking, it's still fun.

 

What was your favorite moment working on the film?

           

HJP: Seeing it come together.

 

What does it mean to you to be infected?

          

HJP: Closer to death.



Ricki Maslar, Casting Director



Tell us a little bit about yourself, your background, highlights of your career so far, how you got into this crazy business, and how you became involved with the movie. 


Ricki Maslar:  I was invited on to the film by the director, Howard Wexler and producer Bryan Brewer.  I have done numerous movies with Howard and I am looking forward to doing many more with Bryan. 


Tell us about your role on the movie.


RM:  I am the casting director. I am entrusted to find the actors that will breath life into the characters on the screen and bring the director’s vision to life. 

 

What was it like working on a low budget film?


RM: It is a creative process that unlike films with a full budget, tests your creative ability to work through problems rather than throw money at them, which in the end makes for a better product.

 

Did you learn anything about yourself or others from the experience?  


RM: I learned that friends are precious commodities and should be cherished.  As I called friends to audition for this movie, I found that they responded to the people involved as much as they did to the story that was being told.

 

What was your favorite moment working on the film? 


RM: When at first I was invited on the film by Howard Wexler and Bryan Brewer. It meant that they respect my eye and trust me with the project. 

 

What does it mean to you to be infected? 


RM:  Infected means ill, not normal, as was demonstrated in the film.


Once we had a breakdown of each character, it went to agencies and managers.  Response was overwhelming, hundreds of submissions.  Casting director Ricki Maslar and assistant Molly McDowell initially narrowed the field to 100 potentials, and then Bryan Brewer sat in on daily readings.  Each person came prepared with pages to read, and either Bryan or Molly would read the other side of the scene.  When we had a short stack of potential candidates, director Howard Wexler sat in on final readings and choices were made. About 4 weeks of work, and two weeks of prep.

Cortney Lee, Actor

Cortney Lee plays an infected teen in 9.9.09.


Tell us a little bit about yourself, your background, highlights of your career so far, how you got into this crazy business, and how you became involved with the movie. 


        Cortney Lee:  For the past 10 years I have been practicing Tae Kwo Do and I have my third degree black belt. I have also won the Junior Olympics 4 times and I’ve won the international games in Korea. I also have a black belt in Gi Gum Do and Hapkido. I also love to ride and train my horse Blue “ Hannabal “ Colvig. Blue is my passion and I love him very much. We are winners of a blue ribbon at the Gold Coast 07 horse show in 2008. I got into acting by begging my dad that I wanted to be in a commercial. He finally caved in and took me to my grandpa’s old agency and I started as an actress about 4 years ago. I’ve been recently on the Disney Channel. 

       

I got involved with 9909 because my dad and Howard Wexler were best friends long before I was born so they knew each other well and that meant Howard knew me well, so he asked me to be in his movie. Thank you Howard!

 

Tell us about your role in the movie. 


CL:  My role was of an infected teen. She is a scary girl who attacks the deputy. She has no sympathy and her only thought in her head is to infect other people or maybe kill them. Over all, she was a fun character to play.

 

In your own words, what is the film about? 


CL:  The film is about a meteor from space that hits the earth with infected worms. The worms infect people and three friends try to stop it.

 

What was it like working on a low budget film? 


CL:  I have worked on high budget jobs but they weren’t as nearly as fun as this film. Everyone is not stuck up or anything. Everyone is just having a good time and that’s how every single movie or any work should be. It should be like the people in this movie. I would like to say to Howard that he made a great choice in cast and crew. 

 

Did you learn anything about yourself or others from the experience?  


CL: I learned that I could play a mean, heartless infected girl, which I never thought I could play. It was a stretch for me to do that.


What was your favorite moment working on the film? 


CL: My favorite moment working on the film, besides filming, was just hanging out with the cast and crew. Everyone was amazing and very social, even to a thirteen year old.


What does it mean to you to be infected? 


CL: It’s a little scary but if you keep reminding yourself that your not, you feel a little better. But just thinking about it gives me the chills.

 

How did you work on the arc of your character? 


CL: I practiced a zombie walk and I had to get used to the taste of maple syrup flavored blood, Alka-Seltzer, Vaseline, and a rubber worm.

 

Andrew Durbin, EFX

Explain your work on 9909.


Andrew Durbin: I used a variety of tools, including Shake, After Effects, Photoshop, Motion, Maya 2008, Syntheyes, and Mental Ray. 


I started with a chrome ball on the set to capture the real world environment lighting. It was mostly cloudy which works out well for CG. I also took texture and reference shots to be used later for blowing up the house, the car, creature texture, and backplates for the house. I worked alone on the project for 5 months, every day including weekends to get the shots done. This means I have seen most of the actors everyday for 5 months. So if you see someone staring at you with that  "how do I know this person”? look on their face. It is probably me. 


Most of my work you do not see because it was wire removal for the practical creatures. One shot was very difficult because it had little reference for getting a clean backplate and I had to trace it by hand frame by frame. Most of the other wireframes, I stabilized the shot

and used the clean back plate to remove the wires. 


I initially roughed in all of the wire removal shots so Howard could make a cut. I then finished up the modeling of the creature based on shots I took on set. I included a few of the test renders early on in the process.  I decided to use mental ray to photo-realistically render the creatures. 


How did you work on the creatures in 9909?


AD: My goal was to make it look moist, raw and menacing with frenetic movement. I even added in a set of fine tiny teeth randomly spaced in the mouth. For the character of the creature it was challenging to take something small, flesh colored and make it look menacing without it looking silly or a man's appendage. So I focused on the motion of the creature. I studied sidewinders, leeches, worms, and a Goeduck. 


I wanted the creepiness of a leech pulsing toward you. It was powerful and deliberate. I created 3 different sizes to alter the herd of creatures and created different movement for them to give them a character. 


I showed Howard my early rendering sketches. He liked my CG work and wanted to include more of it in the cut. We decided to replace select practical effect shots. This effectively doubled the amount of shots I had to deliver so I created a small pipeline and render farm to handle the load. A 10 second shot would take 3 days to render. While that was cooking I worked on blowing up the house or the car or a gun blast. I also was told to create a leg version of the creature and move that as well. I created a simple rig based on millipede motion and used that to move the creature. 


After matching the camera in the CG environment, I used the back plates to animate the creature. Using the chrome ball snapshots for lighting, I rendered the shots in a few passes, including a depth pass, ambient occlusion, reflection pass, and matte pass. I also had to rotoscope out garbage mattes for many of the shots, match the camera lens, and get rid of the pesky actors who moved in front of the fire or creature. 


I often created a version for Howard to cut in, check out, make notes and then I went back to further refine the shot. Some shots were painful because of the layers and the length of the shot. I then composited the shots together in several passes. The final stage was up to Howard when he Graded the Final Picture. The grading marries the digital images to the live action. 


How did you put together the other effects in 9909?


AD. Near the end of the process Howard said, " think you can do a building?" This turned into manufacturing a small city for the future green screen character shots. I tried to create something that looked futuristic but had elements of this century in it. I recently had the opportunity to interview Harry Cobb,  the architect of the largest 

building on the West Coast and saw the direction he was going in with use of materials and color. I used a lot of ceramics and plastic to create the surfaces of the buildings. 


It was a great deal of work but I hope you enjoy the creatures. 


Sound Design

The first shot of the film is a representation of an asteroid or meteor hurtling thru space, apparently towards earth.  Although the musical score is dramatic at this point, we were looking to add something etherial and strange, as this shot sets the tone for the film.


Is their sound in space?


The sound effect heard are radio waves that NASA’s Cassini spacecraft detected near Jupiter, in the thin gas of charged particles that fills the space between the Sun and its planets.  The waves are in low radio frequencies, which have been converted to sound waves to make the patterns audible. 


The sounds are oddly like our creatures that appear later in the film....


Almost every scene has some sound effect added, to hide the ambient city noise or to embellish the emotion and content.


A persistent squeak inside the jail is characteristic of a small town that is slightly behind on its maintenance, and that feeling is echoed in the slight squeal coming from the Sheriff’s car brakes.


The pin ball machine in the diner was not working, so the sound effect was added.  Traffic outside the diner location was loud and inconsistent, so truck horns and auto pass bys were added. 


Other added atmospheric effects include the original recording of War of the Worlds radio play, featuring Orson Wells, and several selections of stock music, heard in the diner.

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